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Don't use armor mitigation for fall damage
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@ -680,7 +680,7 @@ namespace MWClass
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else
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else
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getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
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getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
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if(ishealth)
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if(ishealth && !attacker.isEmpty()) // Don't use armor mitigation for fall damage
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{
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{
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// Hit percentages:
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// Hit percentages:
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// cuirass = 30%
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// cuirass = 30%
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