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Don't let disposition at end of dialogue be below 0 (Fixes #3584)
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@ -448,6 +448,12 @@ namespace MWDialogue
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
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// Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with intimidate)
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float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false));
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if (curDisp + mPermanentDispositionChange < 0)
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mPermanentDispositionChange = -curDisp;
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// Apply disposition change to NPC's base disposition
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if (mActor.getClass().isNpc())
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{
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