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[Client] Fix conditions for sending PlayerItemUse packet for magic items
Previously, attempting to switch to a magic item's spell via a quick key did not work if the item was already equipped.
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parent
1a000bc0a8
commit
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@ -514,22 +514,21 @@ namespace MWGui
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Instead of unilaterally using an item, send an ID_PLAYER_ITEM_USE packet and let the server
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Instead of unilaterally using an item, send an ID_PLAYER_ITEM_USE packet and let the server
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decide if the item actually gets used
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decide if the item actually gets used
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*/
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*/
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/*
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if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item))
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if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item))
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{
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{
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/*
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MWBase::Environment::get().getWindowManager()->useItem(item);
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MWBase::Environment::get().getWindowManager()->useItem(item);
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// make sure that item was successfully equipped
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// make sure that item was successfully equipped
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if (!store.isEquipped(item))
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if (!store.isEquipped(item))
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return;
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return;
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*/
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mwmp::Main::get().getLocalPlayer()->sendItemUse(item, true, MWMechanics::DrawState_Spell);
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}
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}
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//store.setSelectedEnchantItem(it);
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store.setSelectedEnchantItem(it);
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//MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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*/
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mwmp::Main::get().getLocalPlayer()->sendItemUse(item, true, MWMechanics::DrawState_Spell);
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/*
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/*
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End of tes3mp change (major)
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End of tes3mp change (major)
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*/
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*/
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