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Fix missing null check
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@ -242,7 +242,8 @@ void ActorAnimation::updateHolsteredWeapon(bool showHolsteredWeapons)
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{
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osg::Vec4f glowColor = getEnchantmentColor(*weapon);
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mScabbard = getWeaponPart(mesh, boneName, isEnchanted, &glowColor);
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resetControllers(mScabbard->getNode());
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if (mScabbard)
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resetControllers(mScabbard->getNode());
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}
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return;
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