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Write the player object first to increase the chance of preloading the player cells in time
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@ -346,9 +346,9 @@ namespace MWWorld
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mStore.write (writer, progress); // dynamic Store must be written (and read) before Cells, so that
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mStore.write (writer, progress); // dynamic Store must be written (and read) before Cells, so that
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// references to custom made records will be recognized
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// references to custom made records will be recognized
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mPlayer->write (writer, progress);
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mCells.write (writer, progress);
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mCells.write (writer, progress);
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mGlobalVariables.write (writer, progress);
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mGlobalVariables.write (writer, progress);
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mPlayer->write (writer, progress);
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mWeatherManager->write (writer, progress);
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mWeatherManager->write (writer, progress);
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mProjectileManager->write (writer, progress);
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mProjectileManager->write (writer, progress);
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