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don't increase skill beyond 100
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@ -157,6 +157,9 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
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int level = static_cast<int> (base);
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int level = static_cast<int> (base);
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if (level == 100)
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return;
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if (preserveProgress)
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if (preserveProgress)
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base += 1;
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base += 1;
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else
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else
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