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[Client] Return early when processing actors that can't be initialized
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48f4792bc1
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@ -116,6 +116,8 @@ void Cell::updateDedicated(float dt)
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void Cell::readPositions(ActorList& actorList)
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{
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initializeDedicatedActors(actorList);
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if (dedicatedActors.empty()) return;
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for (const auto &baseActor : actorList.baseActors)
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{
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@ -180,6 +182,8 @@ void Cell::readStatsDynamic(ActorList& actorList)
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{
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initializeDedicatedActors(actorList);
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if (dedicatedActors.empty()) return;
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for (const auto &baseActor : actorList.baseActors)
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{
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
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@ -216,6 +220,8 @@ void Cell::readEquipment(ActorList& actorList)
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{
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initializeDedicatedActors(actorList);
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if (dedicatedActors.empty()) return;
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for (const auto &baseActor : actorList.baseActors)
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{
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
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@ -239,6 +245,8 @@ void Cell::readSpeech(ActorList& actorList)
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{
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initializeDedicatedActors(actorList);
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if (dedicatedActors.empty()) return;
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for (const auto &baseActor : actorList.baseActors)
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{
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
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@ -259,6 +267,8 @@ void Cell::readAi(ActorList& actorList)
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{
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initializeDedicatedActors(actorList);
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if (dedicatedActors.empty()) return;
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for (const auto &baseActor : actorList.baseActors)
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{
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
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@ -314,6 +324,8 @@ void Cell::readCellChange(ActorList& actorList)
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{
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initializeDedicatedActors(actorList);
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if (dedicatedActors.empty()) return;
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CellController *cellController = Main::get().getCellController();
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for (const auto &baseActor : actorList.baseActors)
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