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only fists support lacks
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parent
c1afd534fc
commit
15526d6110
@ -92,18 +92,32 @@ namespace MWInput
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{
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{
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DrawState state = player.getDrawState();
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DrawState state = player.getDrawState();
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if(state == DrawState_Weapon || state == DrawState_Nothing)
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if(state == DrawState_Weapon || state == DrawState_Nothing)
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{
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player.setDrawState(DrawState_Spell);
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player.setDrawState(DrawState_Spell);
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std::cout << "Player has now readied his hands for spellcasting!\n";
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}
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else
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else
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{
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player.setDrawState(DrawState_Nothing);
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player.setDrawState(DrawState_Nothing);
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std::cout << "Player does not have any kind of attack ready now.\n";
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}
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}
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}
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void toggleWeapon()
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void toggleWeapon()
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{
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{
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DrawState state = player.getDrawState();
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DrawState state = player.getDrawState();
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if(state == DrawState_Spell || state == DrawState_Nothing)
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if(state == DrawState_Spell || state == DrawState_Nothing)
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{
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player.setDrawState(DrawState_Weapon);
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player.setDrawState(DrawState_Weapon);
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std::cout << "Player is now drawing his weapon.\n";
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}
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else
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else
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{
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player.setDrawState(DrawState_Nothing);
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player.setDrawState(DrawState_Nothing);
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std::cout << "Player does not have any kind of attack ready now.\n";
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}
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}
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}
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void screenshot()
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void screenshot()
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@ -47,10 +47,12 @@ namespace MWWorld
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delete mClass;
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delete mClass;
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mClass = new_class;
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mClass = new_class;
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}
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}
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void Player::setDrawState(const DrawState& value)
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void Player::setDrawState(const DrawState& value)
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{
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{
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mDrawState = value;
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mDrawState = value;
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}
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}
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void Player::setAutoMove (bool enable)
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void Player::setAutoMove (bool enable)
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{
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{
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Ptr ptr = getPlayer();
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