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error fix
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@ -814,7 +814,7 @@ bool CharacterController::updateNpcState(bool onground, bool inwater, bool isrun
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}
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//if playing combat animation and lowerbody is not busy switch to whole body animation
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if(weaptype != WeaponType::WeapType_None && complete>0.0f)
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if(weaptype != WeapType_None && complete>0.0f)
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{
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if( mMovementState != CharState_None ||
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mJumpState != JumpState_None ||
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