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Fix collision mask in castSphere
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@ -892,7 +892,7 @@ namespace MWPhysics
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{
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btCollisionWorld::ClosestConvexResultCallback callback(toBullet(from), toBullet(to));
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callback.m_collisionFilterGroup = 0xff;
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callback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap;
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callback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap|CollisionType_Door;
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btSphereShape shape(radius);
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const btQuaternion btrot = btQuaternion::getIdentity();
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