From 177de588846cd1f96cb2700e3bd80e0b56b58c32 Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 12 Aug 2014 01:10:18 +0200 Subject: [PATCH] Use fWereWolfRunMult only when no weapon is drawn --- apps/openmw/mwclass/npc.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index a90b41f1e..662672204 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -918,8 +918,6 @@ namespace MWClass float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() * gmst.fAthleticsRunBonus->getFloat() + gmst.fBaseRunMultiplier->getFloat()); - if(npcdata->mNpcStats.isWerewolf()) - runSpeed *= gmst.fWereWolfRunMult->getFloat(); float moveSpeed; if(normalizedEncumbrance >= 1.0f) @@ -951,6 +949,9 @@ namespace MWClass if(getMovementSettings(ptr).mPosition[0] != 0 && getMovementSettings(ptr).mPosition[1] == 0) moveSpeed *= 0.75f; + if(npcdata->mNpcStats.isWerewolf() && running && npcdata->mNpcStats.getDrawState() == MWMechanics::DrawState_Nothing) + moveSpeed *= gmst.fWereWolfRunMult->getFloat(); + return moveSpeed; }