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[Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
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@ -225,16 +225,16 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
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|| abs(oldVal.getCurrent() - newVal.getCurrent()) >= limit);
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};
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if (needUpdate(oldHealth, health, 2))
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if (forceUpdate || needUpdate(oldHealth, health, 2))
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statsDynamicIndexChanges.push_back(0);
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if (needUpdate(oldMagicka, magicka, 4))
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if (forceUpdate || needUpdate(oldMagicka, magicka, 4))
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statsDynamicIndexChanges.push_back(1);
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if (needUpdate(oldFatigue, fatigue, 4))
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if (forceUpdate || needUpdate(oldFatigue, fatigue, 4))
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statsDynamicIndexChanges.push_back(2);
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if (statsDynamicIndexChanges.size() > 0 || forceUpdate)
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if (forceUpdate || statsDynamicIndexChanges.size() > 0)
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{
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oldHealth = health;
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oldMagicka = magicka;
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