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[Client] Don't ignore entire Actor packet if one actor can't be found
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@ -495,7 +495,7 @@ void Cell::initializeDedicatedActors(ActorList& actorList)
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{
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MWWorld::Ptr ptrFound = store->searchExact(baseActor.refNum, baseActor.mpNum);
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if (!ptrFound) return;
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if (!ptrFound) continue;
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initializeDedicatedActor(ptrFound);
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}
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