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[Client] Don't set difficulty based on client settings
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@ -15,6 +15,16 @@ float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr
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// [-100, 100]
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// [-100, 100]
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int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
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int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
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/*
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Start of tes3mp change (major)
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Don't set difficulty based on client settings
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*/
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difficultySetting = 0;
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/*
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End of tes3mp change (major)
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*/
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static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
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static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
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float difficultyTerm = 0.01f * difficultySetting;
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float difficultyTerm = 0.01f * difficultySetting;
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