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[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
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@ -790,6 +790,9 @@ void LocalPlayer::setPosition()
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}
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updatePosition(true);
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updatePosition(true);
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// Make sure we update our draw state, or we'll end up with the wrong one
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updateDrawStateAndFlags(true);
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}
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}
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void LocalPlayer::setCell()
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void LocalPlayer::setCell()
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