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[Client] Avoid PlayerSpellbook packet spam in some mods
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parent
d9bc1abf48
commit
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@ -470,18 +470,24 @@ namespace MWScript
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// make sure a spell with this ID actually exists.
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// make sure a spell with this ID actually exists.
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (id);
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (id);
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ptr.getClass().getCreatureStats (ptr).getSpells().add (id);
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/*
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/*
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Start of tes3mp addition
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Start of tes3mp change (major)
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Send an ID_PLAYER_SPELLBOOK packet every time a player gains a spell
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Only add the spell if the target doesn't already have it
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through a script
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Send an ID_PLAYER_SPELLBOOK packet every time a player gains a spell here
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*/
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*/
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if (ptr == MWMechanics::getPlayer())
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MWMechanics::Spells &spells = ptr.getClass().getCreatureStats(ptr).getSpells();
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if (!spells.hasSpell(id))
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{
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spells.add(id);
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() && ptr == MWMechanics::getPlayer())
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mwmp::Main::get().getLocalPlayer()->sendSpellChange(id, mwmp::SpellbookChanges::ADD);
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mwmp::Main::get().getLocalPlayer()->sendSpellChange(id, mwmp::SpellbookChanges::ADD);
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}
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/*
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/*
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End of tes3mp addition
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End of tes3mp change (major)
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*/
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*/
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}
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}
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};
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};
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@ -498,26 +504,32 @@ namespace MWScript
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std::string id = runtime.getStringLiteral (runtime[0].mInteger);
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std::string id = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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runtime.pop();
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/*
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Start of tes3mp change (major)
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Only remove the spell if the target has it
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Send an ID_PLAYER_SPELLBOOK packet every time a player loses a spell here
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*/
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MWMechanics::Spells &spells = ptr.getClass().getCreatureStats(ptr).getSpells();
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if (spells.hasSpell(id))
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{
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ptr.getClass().getCreatureStats(ptr).getSpells().remove(id);
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ptr.getClass().getCreatureStats(ptr).getSpells().remove(id);
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if (ptr == MWMechanics::getPlayer())
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{
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MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
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MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
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if (ptr == MWMechanics::getPlayer() &&
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if (id == wm->getSelectedSpell())
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id == wm->getSelectedSpell())
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{
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wm->unsetSelectedSpell();
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wm->unsetSelectedSpell();
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}
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/*
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
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Start of tes3mp addition
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Send an ID_PLAYER_SPELLBOOK packet every time a player loses a spell
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through a script
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*/
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if (ptr == MWMechanics::getPlayer())
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mwmp::Main::get().getLocalPlayer()->sendSpellChange(id, mwmp::SpellbookChanges::REMOVE);
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mwmp::Main::get().getLocalPlayer()->sendSpellChange(id, mwmp::SpellbookChanges::REMOVE);
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}
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}
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/*
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/*
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End of tes3mp addition
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End of tes3mp change (major)
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*/
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*/
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}
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}
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};
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};
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