diff --git a/apps/openmw/mwworld/containerstore.cpp b/apps/openmw/mwworld/containerstore.cpp new file mode 100644 index 000000000..60c5b0e1a --- /dev/null +++ b/apps/openmw/mwworld/containerstore.cpp @@ -0,0 +1,273 @@ + +#include "containerstore.hpp" + +#include + +MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask) +{ + return ContainerStoreIterator (mask, this); +} + +MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end() +{ + return ContainerStoreIterator(); +} + + + +MWWorld::ContainerStoreIterator::ContainerStoreIterator() : mType (-1), mMask (0), mContainer (0) +{} + +MWWorld::ContainerStoreIterator::ContainerStoreIterator (int mask, ContainerStore *container) +: mType (0), mMask (mask), mContainer (container) +{ + nextType(); +} + +void MWWorld::ContainerStoreIterator::incType() +{ + if (mType==0) + mType = 1; + else if (mType!=-1) + { + mType <<= 1; + + if (mType>ContainerStore::Type_Last) + mType = -1; + } +} + +void MWWorld::ContainerStoreIterator::nextType() +{ + while (mType!=-1) + { + incType(); + + if (mType & mMask) + if (resetIterator()) + break; + } +} + +bool MWWorld::ContainerStoreIterator::resetIterator() +{ + switch (mType) + { + case ContainerStore::Type_Potion: + + mPotion = mContainer->potions.list.begin(); + return mPotion!=mContainer->potions.list.end(); + + case ContainerStore::Type_Apparatus: + + mApparatus = mContainer->appas.list.begin(); + return mApparatus!=mContainer->appas.list.end(); + + case ContainerStore::Type_Armor: + + mArmor = mContainer->armors.list.begin(); + return mArmor!=mContainer->armors.list.end(); + + case ContainerStore::Type_Book: + + mBook = mContainer->books.list.begin(); + return mBook!=mContainer->books.list.end(); + + case ContainerStore::Type_Clothing: + + mClothing = mContainer->clothes.list.begin(); + return mClothing!=mContainer->clothes.list.end(); + + case ContainerStore::Type_Ingredient: + + mIngredient = mContainer->ingreds.list.begin(); + return mIngredient!=mContainer->ingreds.list.end(); + + case ContainerStore::Type_Light: + + mLight = mContainer->lights.list.begin(); + return mLight!=mContainer->lights.list.end(); + + case ContainerStore::Type_Lockpick: + + mLockpick = mContainer->lockpicks.list.begin(); + return mLockpick!=mContainer->lockpicks.list.end(); + + case ContainerStore::Type_Miscellaneous: + + mMiscellaneous = mContainer->miscItems.list.begin(); + return mMiscellaneous!=mContainer->miscItems.list.end(); + + case ContainerStore::Type_Probe: + + mProbe = mContainer->probes.list.begin(); + return mProbe!=mContainer->probes.list.end(); + + case ContainerStore::Type_Repair: + + mRepair = mContainer->repairs.list.begin(); + return mRepair!=mContainer->repairs.list.end(); + + case ContainerStore::Type_Weapon: + + mWeapon = mContainer->weapons.list.begin(); + return mWeapon!=mContainer->weapons.list.end(); + } + + return false; +} + +bool MWWorld::ContainerStoreIterator::incIterator() +{ + switch (mType) + { + case ContainerStore::Type_Potion: + + ++mPotion; + return mPotion==mContainer->potions.list.end(); + + case ContainerStore::Type_Apparatus: + + ++mApparatus; + return mApparatus==mContainer->appas.list.end(); + + case ContainerStore::Type_Armor: + + ++mArmor; + return mArmor==mContainer->armors.list.end(); + + case ContainerStore::Type_Book: + + ++mBook; + return mBook==mContainer->books.list.end(); + + case ContainerStore::Type_Clothing: + + ++mClothing; + return mClothing==mContainer->clothes.list.end(); + + case ContainerStore::Type_Ingredient: + + ++mIngredient; + return mIngredient==mContainer->ingreds.list.end(); + + case ContainerStore::Type_Light: + + ++mLight; + return mLight==mContainer->lights.list.end(); + + case ContainerStore::Type_Lockpick: + + ++mLockpick; + return mLockpick==mContainer->lockpicks.list.end(); + + case ContainerStore::Type_Miscellaneous: + + ++mMiscellaneous; + return mMiscellaneous==mContainer->miscItems.list.end(); + + case ContainerStore::Type_Probe: + + ++mProbe; + return mProbe==mContainer->probes.list.end(); + + case ContainerStore::Type_Repair: + + ++mRepair; + return mRepair==mContainer->repairs.list.end(); + + case ContainerStore::Type_Weapon: + + ++mWeapon; + return mWeapon==mContainer->weapons.list.end(); + } + + return true; +} + +MWWorld::Ptr *MWWorld::ContainerStoreIterator::operator->() const +{ + mPtr = **this; + return &mPtr; +} + +MWWorld::Ptr MWWorld::ContainerStoreIterator::operator*() const +{ + switch (mType) + { + case ContainerStore::Type_Potion: return MWWorld::Ptr (&*mPotion, 0); + case ContainerStore::Type_Apparatus: return MWWorld::Ptr (&*mApparatus, 0); + case ContainerStore::Type_Armor: return MWWorld::Ptr (&*mArmor, 0); + case ContainerStore::Type_Book: return MWWorld::Ptr (&*mBook, 0); + case ContainerStore::Type_Clothing: return MWWorld::Ptr (&*mClothing, 0); + case ContainerStore::Type_Ingredient: return MWWorld::Ptr (&*mIngredient, 0); + case ContainerStore::Type_Light: return MWWorld::Ptr (&*mLight, 0); + case ContainerStore::Type_Lockpick: return MWWorld::Ptr (&*mLockpick, 0); + case ContainerStore::Type_Miscellaneous: return MWWorld::Ptr (&*mMiscellaneous, 0); + case ContainerStore::Type_Probe: return MWWorld::Ptr (&*mProbe, 0); + case ContainerStore::Type_Repair: return MWWorld::Ptr (&*mRepair, 0); + case ContainerStore::Type_Weapon: return MWWorld::Ptr (&*mWeapon, 0); + } + + return MWWorld::Ptr(); +} + +MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator++() +{ + do + { + if (incIterator()) + nextType(); + } + while (mType!=-1 && !(**this).getRefData().getCount()); + + return *this; +} + +MWWorld::ContainerStoreIterator MWWorld::ContainerStoreIterator::operator++ (int) +{ + ContainerStoreIterator iter (*this); + ++*this; + return iter; +} + +bool MWWorld::ContainerStoreIterator::isEqual (const ContainerStoreIterator& iter) const +{ + assert (mContainer==iter.mContainer); + + if (mType!=iter.mType) + return false; + + switch (mType) + { + case ContainerStore::Type_Potion: return mPotion==iter.mPotion; + case ContainerStore::Type_Apparatus: return mApparatus==iter.mApparatus; + case ContainerStore::Type_Armor: return mArmor==iter.mArmor; + case ContainerStore::Type_Book: return mBook==iter.mBook; + case ContainerStore::Type_Clothing: return mClothing==iter.mClothing; + case ContainerStore::Type_Ingredient: return mIngredient==iter.mIngredient; + case ContainerStore::Type_Light: return mLight==iter.mLight; + case ContainerStore::Type_Lockpick: return mLockpick==iter.mLockpick; + case ContainerStore::Type_Miscellaneous: return mMiscellaneous==iter.mMiscellaneous; + case ContainerStore::Type_Probe: return mProbe==iter.mProbe; + case ContainerStore::Type_Repair: return mRepair==iter.mRepair; + case ContainerStore::Type_Weapon: return mWeapon==iter.mWeapon; + } + + return false; +} + +int MWWorld::ContainerStoreIterator::getType() const +{ + return mType; +} + +bool MWWorld::operator== (const ContainerStoreIterator& left, const ContainerStoreIterator& right) +{ + return left.isEqual (right); +} + +bool MWWorld::operator!= (const ContainerStoreIterator& left, const ContainerStoreIterator& right) +{ + return !(left==right); +}