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[Client] Ensure physics actor is valid in World::setOnGround()
Do the same in World::setInertialForce()
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@ -1715,8 +1715,12 @@ namespace MWWorld
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void World::setInertialForce(const Ptr& ptr, const osg::Vec3f &force)
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void World::setInertialForce(const Ptr& ptr, const osg::Vec3f &force)
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{
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{
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MWPhysics::Actor *actor = mPhysics->getActor(ptr);
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MWPhysics::Actor *actor = mPhysics->getActor(ptr);
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actor->setOnGround(false);
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actor->setInertialForce(force);
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if (actor != nullptr)
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{
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actor->setOnGround(false);
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actor->setInertialForce(force);
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}
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}
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}
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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@ -1731,7 +1735,11 @@ namespace MWWorld
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void World::setOnGround(const Ptr& ptr, bool onGround)
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void World::setOnGround(const Ptr& ptr, bool onGround)
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{
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{
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MWPhysics::Actor* actor = mPhysics->getActor(ptr);
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MWPhysics::Actor* actor = mPhysics->getActor(ptr);
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actor->setOnGround(onGround);
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if (actor != nullptr)
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{
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actor->setOnGround(onGround);
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}
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}
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}
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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