diff --git a/readme.txt b/README.md similarity index 99% rename from readme.txt rename to README.md index 5d344c0b5..304844892 100644 --- a/readme.txt +++ b/README.md @@ -1,18 +1,19 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind +============================================================== OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.34.0 -License: GPL (see GPL3.txt for more information) -Website: http://www.openmw.org +* Version: 0.34.0 +* License: GPL (see GPL3.txt for more information) +* Website: http://www.openmw.org Font Licenses: DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information) - -INSTALLATION +Installation +============ Windows: Run the installer. @@ -28,18 +29,21 @@ https://www.archlinux.org/packages/?sort=&q=openmw OS X: Open DMG file, copy OpenMW folder anywhere, for example in /Applications -BUILD FROM SOURCE +Build from source +================= https://wiki.openmw.org/index.php?title=Development_Environment_Setup -THE DATA PATH +The data path +============= The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install). -COMMAND LINE OPTIONS +Command line options +==================== Syntax: openmw Allowed options: @@ -96,7 +100,8 @@ Allowed options: --no-grab Don't grab mouse cursor --activate-dist arg (=-1) activation distance override -CHANGELOG +Changelog +========= 0.34.0