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[Client] Make any ActorAI packet override an actor's desire to fight
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@ -214,6 +214,7 @@ void DedicatedActor::setEquipment()
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void DedicatedActor::setAI()
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void DedicatedActor::setAI()
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{
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{
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MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
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MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
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ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
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if (aiAction == mwmp::BaseActorList::CANCEL)
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if (aiAction == mwmp::BaseActorList::CANCEL)
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{
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{
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