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Don't accidentally enable alpha testing for all shadow casting
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@ -379,7 +379,7 @@ namespace MWRender
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mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("simpleWater", false));
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mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("simpleWater", false));
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// Hopefully, anything genuinely requiring the default alpha func of GL_ALWAYS explicitly sets it
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// Hopefully, anything genuinely requiring the default alpha func of GL_ALWAYS explicitly sets it
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mRootNode->getOrCreateStateSet()->setAttribute(Shader::RemovedAlphaFunc::getInstance(GL_GREATER));
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mRootNode->getOrCreateStateSet()->setAttribute(Shader::RemovedAlphaFunc::getInstance(GL_ALWAYS));
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mUniformNear = mRootNode->getOrCreateStateSet()->getUniform("near");
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mUniformNear = mRootNode->getOrCreateStateSet()->getUniform("near");
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mUniformFar = mRootNode->getOrCreateStateSet()->getUniform("far");
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mUniformFar = mRootNode->getOrCreateStateSet()->getUniform("far");
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