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Don't say voice when using startcombat for a dead actor (Fixes #1542)
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@ -1112,7 +1112,7 @@ namespace MWMechanics
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}
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// Must be done after the target is set up, so that CreatureTargetted dialogue filter works properly
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if (ptr.getClass().isNpc())
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if (ptr.getClass().isNpc() && !ptr.getClass().getCreatureStats(ptr).isDead())
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MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
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}
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