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[Server] Fix invalid pointers when using ActorFunctions::GetActorCell()
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@ -15,6 +15,8 @@ BaseActorList scriptActorList;
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BaseActor tempActor;
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BaseActor tempActor;
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const BaseActor emptyActor = {};
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const BaseActor emptyActor = {};
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static std::string tempCellDescription;
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void ActorFunctions::InitScriptActorList(unsigned short pid) noexcept
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void ActorFunctions::InitScriptActorList(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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@ -37,7 +39,8 @@ unsigned char ActorFunctions::GetLastActorListAction() noexcept
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const char *ActorFunctions::GetActorCell(unsigned int i) noexcept
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const char *ActorFunctions::GetActorCell(unsigned int i) noexcept
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{
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{
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return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).cell.getDescription().c_str();
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tempCellDescription = mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).cell.getDescription();
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return tempCellDescription.c_str();
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}
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}
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const char *ActorFunctions::GetActorRefId(unsigned int i) noexcept
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const char *ActorFunctions::GetActorRefId(unsigned int i) noexcept
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