diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 62d481581..a11aa586f 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1834,7 +1834,7 @@ void CharacterController::update(float duration) if (onground) cls.getCreatureStats(mPtr).land(); - if(movestate != CharState_None) + if(movestate != CharState_None && movestate != CharState_TurnLeft && movestate != CharState_TurnRight) clearAnimQueue(); if(mAnimQueue.empty() || inwater || sneak)