Use AnimationAlloc instead of AnimationAllocatedObject

This commit is contained in:
Chris Robinson 2013-05-14 01:30:01 -07:00
parent 47a9a4cdff
commit 355f653614

View File

@ -51,7 +51,7 @@ protected:
virtual void setValue(Ogre::Real value);
};
struct AnimSource : public Ogre::AnimationAllocatedObject {
struct AnimSource : public Ogre::AnimationAlloc {
NifOgre::TextKeyMap mTextKeys;
std::vector<Ogre::Controller<Ogre::Real> > mControllers[sNumGroups];
};