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Fix deleting object physics again.
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d9755f82c3
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@ -39,7 +39,7 @@ namespace CSVWorld
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Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
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Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
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if(sceneManager)
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if(sceneManager)
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{
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{
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// update maps
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// update maps (NOTE: sometimes replaced)
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mSceneNodeToRefId[sceneNodeName] = referenceId;
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mSceneNodeToRefId[sceneNodeName] = referenceId;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName;
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mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName;
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@ -126,14 +126,11 @@ namespace CSVWorld
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std::string referenceId = mSceneNodeToRefId[sceneNodeName];
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std::string referenceId = mSceneNodeToRefId[sceneNodeName];
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if(referenceId != "")
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if(referenceId != "")
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{
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if(mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end())
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{
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{
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mEngine->removeRigidBody(referenceId);
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mEngine->removeRigidBody(referenceId);
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mEngine->deleteRigidBody(referenceId);
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mEngine->deleteRigidBody(referenceId);
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}
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}
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}
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}
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}
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void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale,
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void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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