mirror of
https://github.com/TES3MP/TES3MP.git
synced 2025-09-27 23:21:20 -04:00
Savegame dialog: support loading saves using Enter key or double-click
This commit is contained in:
parent
49e26415be
commit
37ef8ec908
@ -34,7 +34,13 @@ namespace MWGui
|
|||||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
|
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
|
||||||
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
|
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
|
||||||
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
|
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
|
||||||
|
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
|
||||||
|
{
|
||||||
|
onSlotSelected(sender, pos);
|
||||||
|
onOkButtonClicked(mOkButton);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveGameDialog::open()
|
void SaveGameDialog::open()
|
||||||
@ -103,6 +109,8 @@ namespace MWGui
|
|||||||
|
|
||||||
void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
|
void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
|
||||||
{
|
{
|
||||||
|
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
|
||||||
|
|
||||||
// Get the selected slot, if any
|
// Get the selected slot, if any
|
||||||
unsigned int i=0;
|
unsigned int i=0;
|
||||||
const MWState::Slot* slot = NULL;
|
const MWState::Slot* slot = NULL;
|
||||||
|
@ -24,6 +24,7 @@ namespace MWGui
|
|||||||
void onOkButtonClicked (MyGUI::Widget* sender);
|
void onOkButtonClicked (MyGUI::Widget* sender);
|
||||||
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
|
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
|
||||||
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
|
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
|
||||||
|
void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
|
||||||
|
|
||||||
void fillSaveList();
|
void fillSaveList();
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user