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Restore OpGetWaterLevel to vanilla behaviour
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@ -144,7 +144,9 @@ namespace MWScript
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return;
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}
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MWWorld::CellStore *cell = MWMechanics::getPlayer().getCell();
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if (cell->getCell()->hasWater())
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if (cell->isExterior())
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runtime.push(0.f); // vanilla oddity, return 0 even though water is actually at -1
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else if (cell->getCell()->hasWater())
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runtime.push (cell->getWaterLevel());
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else
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runtime.push (-std::numeric_limits<float>::max());
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