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AI Execute Fix - May as well not create the object either to save extra time.
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feb180724c
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@ -29,10 +29,12 @@ namespace MWMechanics
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calculateCreatureStatModifiers (ptr);
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calculateCreatureStatModifiers (ptr);
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// AI
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// AI
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CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
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if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
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{
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CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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creatureStats.getAiSequence().execute (ptr);
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creatureStats.getAiSequence().execute (ptr);
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}
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}
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}
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
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{
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{
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