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Make movement keys not function in text input mode
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@ -176,6 +176,8 @@ namespace MWInput
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void InputManager::handleGuiArrowKey(int action)
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void InputManager::handleGuiArrowKey(int action)
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{
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{
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if (SDL_IsTextInputActive())
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return;
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MyGUI::KeyCode key;
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MyGUI::KeyCode key;
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switch (action)
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switch (action)
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{
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{
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