diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 63855f3b8..9df987dc1 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -276,6 +276,7 @@ namespace MWRender{ rotmult = bonePtr->getOrientation(); scale = bonePtr->getScale().x; boneSequenceIter++; + for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++) { if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){ @@ -330,7 +331,7 @@ namespace MWRender{ } } - bool Animation::timeIndex( float time, std::vector times, int & i, int & j, float & x ){ + bool Animation::timeIndex( float time, const std::vector & times, int & i, int & j, float & x ){ int count; if ( (count = times.size()) > 0 ) { @@ -388,6 +389,8 @@ namespace MWRender{ } void Animation::handleAnimationTransforms(){ + + Ogre::SkeletonInstance* skel = base->getSkeleton(); @@ -404,10 +407,10 @@ namespace MWRender{ for(unsigned int i = 0; i < entityparts.size(); i++){ //Ogre::SkeletonInstance* skel = entityparts[i]->getSkeleton(); - Ogre::Bone* b = skel->getRootBone(); - b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3));//This is a trick + //Ogre::Bone* b = skel->getRootBone(); + //b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3));//This is a trick - entityparts[i]->getAllAnimationStates()->_notifyDirty(); + //entityparts[i]->getAllAnimationStates()->_notifyDirty(); } @@ -424,18 +427,19 @@ namespace MWRender{ float x; float x2; - std::vector quats = iter->getQuat(); + const std::vector & quats = iter->getQuat(); - std::vector ttime = iter->gettTime(); - std::vector::iterator ttimeiter = ttime.begin(); + const std::vector & ttime = iter->gettTime(); + - std::vector rtime = iter->getrTime(); - int rindexJ = 0; + const std::vector & rtime = iter->getrTime(); + int rindexJ = rindexI[slot]; + timeIndex(time, rtime, rindexI[slot], rindexJ, x2); - int tindexJ = 0; + int tindexJ = tindexI[slot]; - std::vector translist1 = iter->getTranslist1(); + const std::vector & translist1 = iter->getTranslist1(); timeIndex(time, ttime, tindexI[slot], tindexJ, x); @@ -443,34 +447,35 @@ namespace MWRender{ Ogre::Quaternion r; bool bTrans = translist1.size() > 0; - if(bTrans){ - Ogre::Vector3 v1 = translist1[tindexI[slot]]; - Ogre::Vector3 v2 = translist1[tindexJ]; - t = (v1 + (v2 - v1) * x); - - } + bool bQuats = quats.size() > 0; - if(bQuats){ - r = Ogre::Quaternion::Slerp(x2, quats[rindexI[slot]], quats[rindexJ], true); - } - skel = base->getSkeleton(); + if(skel->hasBone(iter->getBonename())){ Ogre::Bone* bone = skel->getBone(iter->getBonename()); - if(bTrans) + if(bTrans){ + Ogre::Vector3 v1 = translist1[tindexI[slot]]; + Ogre::Vector3 v2 = translist1[tindexJ]; + t = (v1 + (v2 - v1) * x); bone->setPosition(t); - if(bQuats) + + } + if(bQuats){ + r = Ogre::Quaternion::Slerp(x2, quats[rindexI[slot]], quats[rindexJ], true); bone->setOrientation(r); + } - skel->_updateTransforms(); - base->getAllAnimationStates()->_notifyDirty(); + } + slot++; } + skel->_updateTransforms(); + base->getAllAnimationStates()->_notifyDirty(); } } diff --git a/apps/openmw/mwrender/animation.hpp b/apps/openmw/mwrender/animation.hpp index bad7eca15..e08b86e8d 100644 --- a/apps/openmw/mwrender/animation.hpp +++ b/apps/openmw/mwrender/animation.hpp @@ -28,6 +28,7 @@ class Animation{ MWWorld::Environment& mEnvironment; std::map vecRotPos; static std::map mUniqueIDs; + std::vector* > shapeparts; //All the NiTriShape data that we need for animating an npc @@ -55,7 +56,7 @@ class Animation{ Ogre::Entity* base; void handleShapes(std::vector* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel); void handleAnimationTransforms(); - bool timeIndex( float time, std::vector times, int & i, int & j, float & x ); + bool timeIndex( float time, const std::vector & times, int & i, int & j, float & x ); std::string getUniqueID(std::string mesh); public: diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index 4c9c0e466..c6fe023d6 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -42,6 +42,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4); char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2); bool female = tolower(secondtolast) == 'f'; + std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower); bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_"; /*std::cout << "Race: " << ref->base->race ; @@ -276,6 +277,7 @@ void NpcAnimation::runAnimation(float timepassed){ shapepartsiter++; entitypartsiter++; } + } } diff --git a/components/nifogre/ogre_nif_loader.cpp b/components/nifogre/ogre_nif_loader.cpp index 1c23b55c0..e576afb25 100644 --- a/components/nifogre/ogre_nif_loader.cpp +++ b/components/nifogre/ogre_nif_loader.cpp @@ -1330,7 +1330,10 @@ void NIFLoader::loadResource(Resource *resource) (*iter)->addBoneAssignment(vba); } - mesh->_notifySkeleton(mSkel); + //Don't link on npc parts to eliminate redundant skeletons + //Will have to be changed later slightly for robes/skirts + if(triname == "") + mesh->_notifySkeleton(mSkel); } }