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don't do physics calculations while the GUI is up
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@ -183,7 +183,8 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
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focusFrameCounter = 0;
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}
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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}
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catch (const std::exception& e)
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{
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