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Fix detailMapUV bug
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@ -68,7 +68,7 @@ void main(void)
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#endif
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#if @detailMap
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detailMapUV = (gl_TextureMatrix[@detailMap] * gl_MultiTexCoord@detailMap).xy;
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detailMapUV = (gl_TextureMatrix[@detailMapUV] * gl_MultiTexCoord@detailMapUV).xy;
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#endif
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#if @emissiveMap
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