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Disable shaders for the sky
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@ -1125,6 +1125,9 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
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, mSunEnabled(true)
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{
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osg::ref_ptr<CameraRelativeTransform> skyroot (new CameraRelativeTransform);
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// Assign empty program to specify we don't want shaders
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// The shaders generated by the SceneManager can't handle everything we need
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skyroot->getOrCreateStateSet()->setAttributeAndModes(new osg::Program(), osg::StateAttribute::OVERRIDE);
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skyroot->setNodeMask(Mask_Sky);
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parentNode->addChild(skyroot);
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