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if v2 doesn't exist, don't erroneously set keyboardUserExists to true.
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@ -376,7 +376,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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if(!keybinderUserExists)
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{
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boost::filesystem::copy_file(mCfgMgr.getUserConfigPath() / "input_v2.xml", mCfgMgr.getUserConfigPath() / "input_v3.xml");
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keybinderUserExists=true;
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keybinderUserExists = boost::filesystem::exists(keybinderUser);
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}
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// find correct path to the game controller bindings
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