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avoid locking up in case actor updates repeatedly throw exceptions
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6744375636
commit
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@ -126,15 +126,16 @@ namespace MWMechanics
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if (mDuration>=0.25)
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if (mDuration>=0.25)
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{
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{
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float totalDuration = mDuration;
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mDuration = 0;
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
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{
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{
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updateActor (*iter, mDuration);
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updateActor (*iter, totalDuration);
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if (iter->getTypeName()==typeid (ESM::NPC).name())
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if (iter->getTypeName()==typeid (ESM::NPC).name())
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updateNpc (*iter, mDuration, paused);
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updateNpc (*iter, totalDuration, paused);
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}
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}
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mDuration = 0;
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}
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}
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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