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[Server] Add an extra check to Cell::sendToLoaded to be on the safe side
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@ -39,6 +39,13 @@ Cell::TPlayers Cell::getPlayers() const
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void Cell::sendToLoaded(mwmp::WorldPacket *worldPacket, mwmp::BaseEvent *baseEvent) const
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{
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if (players.empty())
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{
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// Remove this once we are sure it can't happen
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "- Attempt to send packet to players in Cell::sendToLoaded when there are no players!\n- Please report to a developer");
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return;
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}
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std::list <Player*> plList;
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for (auto pl : players)
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