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https://github.com/TES3MP/TES3MP.git
synced 2025-09-28 15:41:13 -04:00
Fix focus for InputDialog
Created a special pipe for future GUI modes.
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parent
e81bf7318c
commit
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@ -48,7 +48,8 @@ namespace MWGui
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GM_LoadingWallpaper,
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GM_LoadingWallpaper,
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GM_Jail,
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GM_Jail,
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GM_QuickKeysMenu
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GM_QuickKeysMenu,
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GM_TES3MPPipe
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};
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};
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// Windows shown in inventory mode
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// Windows shown in inventory mode
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@ -45,6 +45,7 @@
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#include <components/sdlutil/sdlcursormanager.hpp>
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#include <components/sdlutil/sdlcursormanager.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <apps/openmw/mwmp/Main.hpp>
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/statemanager.hpp"
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@ -676,6 +677,9 @@ namespace MWGui
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mToolTips->setVisible(false);
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mToolTips->setVisible(false);
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setCursorVisible(mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox());
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setCursorVisible(mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox());
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break;
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break;
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case GM_TES3MPPipe:
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mwmp::Main::get().getGUIController()->WM_UpdateVisible(mode);
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break;
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default:
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default:
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// Unsupported mode, switch back to game
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// Unsupported mode, switch back to game
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break;
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break;
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@ -90,6 +90,7 @@ void mwmp::GUIController::ShowInputBox(const BasePlayer::GUIMessageBox &guiMessa
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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windowManager->removeDialog(mInputBox);
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windowManager->removeDialog(mInputBox);
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windowManager->pushGuiMode(MWGui::GM_TES3MPPipe);
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mInputBox = 0;
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mInputBox = 0;
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mInputBox = new MWGui::TextInputDialog();
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mInputBox = new MWGui::TextInputDialog();
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mInputBox->setTextLabel(guiMessageBox.label);
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mInputBox->setTextLabel(guiMessageBox.label);
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@ -108,6 +109,7 @@ void mwmp::GUIController::OnInputBoxDone(MWGui::WindowBase *parWindow)
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MWBase::Environment::get().getWindowManager()->removeDialog(mInputBox);
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MWBase::Environment::get().getWindowManager()->removeDialog(mInputBox);
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mInputBox = 0;
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mInputBox = 0;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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}
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bool mwmp::GUIController::pressedKey(int key)
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bool mwmp::GUIController::pressedKey(int key)
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@ -154,4 +156,15 @@ void mwmp::GUIController::update(float dt)
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}
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}
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void mwmp::GUIController::WM_UpdateVisible(MWGui::GuiMode mode)
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{
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switch(mode)
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{
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case MWGui::GM_TES3MPPipe:
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break;
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default:
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break;
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}
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}
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@ -7,6 +7,7 @@
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <apps/openmw/mwgui/textinput.hpp>
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#include <apps/openmw/mwgui/textinput.hpp>
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#include <apps/openmw/mwgui/mode.hpp>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include "GUIChat.hpp"
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#include "GUIChat.hpp"
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@ -33,6 +34,7 @@ namespace mwmp
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void update(float dt);
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void update(float dt);
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void WM_UpdateVisible(MWGui::GuiMode mode);
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private:
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private:
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GUIChat *mChat;
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GUIChat *mChat;
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int keySay;
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int keySay;
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