diff --git a/apps/openmw/mwgui/mainmenu.cpp b/apps/openmw/mwgui/mainmenu.cpp index b79646d71..aa974c804 100644 --- a/apps/openmw/mwgui/mainmenu.cpp +++ b/apps/openmw/mwgui/mainmenu.cpp @@ -236,18 +236,22 @@ namespace MWGui /* Start of tes3mp change (major) - In multiplayer, the main menu should not have options for starting, loading or saving the game, + In multiplayer, the main menu should not have options for starting or loading the game, so they have been removed + + Saving the game should still be possible, as long as it's clear that the resulting + save is singleplayer-only; this will prevent players from completely losing their + characters and houses on servers if those servers ever go down */ - /* - buttons.push_back("newgame"); + //buttons.push_back("newgame"); if (state==MWBase::StateManager::State_Running && MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 && MWBase::Environment::get().getWindowManager()->isSavingAllowed()) buttons.push_back("savegame"); + /* if (MWBase::Environment::get().getStateManager()->characterBegin()!= MWBase::Environment::get().getStateManager()->characterEnd()) buttons.push_back("loadgame");