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Prevent internal classes from being marked dllimport
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08f8701b33
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@ -50,7 +50,7 @@ namespace Ogre
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terrain.
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terrain.
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@note Requires the Cg plugin to render correctly
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@note Requires the Cg plugin to render correctly
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*/
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*/
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class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator
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class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
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{
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{
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public:
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public:
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TerrainMaterialGeneratorB();
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TerrainMaterialGeneratorB();
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@ -58,7 +58,7 @@ namespace Ogre
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/** Shader model 2 profile target.
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/** Shader model 2 profile target.
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*/
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*/
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class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile
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class SM2Profile : public TerrainMaterialGenerator::Profile
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{
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{
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public:
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public:
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SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
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SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
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@ -161,7 +161,7 @@ namespace Ogre
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void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
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void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
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/// Interface definition for helper class to generate shaders
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/// Interface definition for helper class to generate shaders
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class _OgreTerrainExport ShaderHelper : public TerrainAlloc
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class ShaderHelper : public TerrainAlloc
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{
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{
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public:
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public:
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ShaderHelper() {}
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ShaderHelper() {}
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@ -194,7 +194,7 @@ namespace Ogre
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};
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};
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/// Utility class to help with generating shaders for Cg / HLSL.
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/// Utility class to help with generating shaders for Cg / HLSL.
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class _OgreTerrainExport ShaderHelperCg : public ShaderHelper
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class ShaderHelperCg : public ShaderHelper
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{
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{
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protected:
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protected:
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HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
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HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
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@ -212,7 +212,7 @@ namespace Ogre
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void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
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void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
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};
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};
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class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg
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class ShaderHelperHLSL : public ShaderHelperCg
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{
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{
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protected:
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protected:
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HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
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HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
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@ -220,7 +220,7 @@ namespace Ogre
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};
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};
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/// Utility class to help with generating shaders for GLSL.
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/// Utility class to help with generating shaders for GLSL.
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class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper
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class ShaderHelperGLSL : public ShaderHelper
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{
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{
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protected:
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protected:
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HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
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HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
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