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Fix broken AI movement on Z axis
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@ -470,6 +470,8 @@ namespace MWMechanics
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if(preferShortcut)
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{
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if (canMoveByZ)
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mMovement.mRotation[0] = getXAngleToDir(vDirToTarget, distToTarget);
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mMovement.mRotation[2] = getZAngleToDir(vDirToTarget, distToTarget);
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mForceNoShortcut = false;
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mShortcutFailPos.pos[0] = mShortcutFailPos.pos[1] = mShortcutFailPos.pos[2] = 0;
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