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Fix the group for creature attack animations
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@ -504,7 +504,7 @@ bool CharacterController::updateCreatureState()
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}
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}
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mAnimation->play(mCurrentWeapon, Priority_Weapon,
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mAnimation->play(mCurrentWeapon, Priority_Weapon,
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MWRender::Animation::Group_UpperBody, true,
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MWRender::Animation::Group_All, true,
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1, "start", "stop",
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1, "start", "stop",
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0.0f, 0);
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0.0f, 0);
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mUpperBodyState = UpperCharState_StartToMinAttack;
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mUpperBodyState = UpperCharState_StartToMinAttack;
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