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Fix server crash if player is not fully connected
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79532cf797
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@ -405,8 +405,11 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
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void Networking::DisconnectPlayer(RakNet::RakNetGUID guid)
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void Networking::DisconnectPlayer(RakNet::RakNetGUID guid)
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{
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{
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Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(Players::GetPlayer(guid)->GetID());
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Player *player = Players::GetPlayer(guid);
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controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(guid), true);
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if(!player)
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return;
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Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->GetID());
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controller->GetPacket(ID_USER_DISCONNECTED)->Send(player, true);
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Players::DeletePlayer(guid);
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Players::DeletePlayer(guid);
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}
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}
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