From 538ccf15cf6c3c2021bcc427b1dd002d7abb9f17 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Sun, 17 Oct 2021 20:14:21 +0200 Subject: [PATCH] [Client] Use higher interpolation distance for DedicatedPlayers This makes up for the laggier-looking jumps since the changes to OpenMW's physics system. --- apps/openmw/mwmp/DedicatedPlayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmp/DedicatedPlayer.cpp b/apps/openmw/mwmp/DedicatedPlayer.cpp index 9ae06e9be..eaac4407e 100644 --- a/apps/openmw/mwmp/DedicatedPlayer.cpp +++ b/apps/openmw/mwmp/DedicatedPlayer.cpp @@ -120,7 +120,7 @@ void DedicatedPlayer::move(float dt) ESM::Position refPos = ptr.getRefData().getPosition(); MWBase::World *world = MWBase::Environment::get().getWorld(); - const int maxInterpolationDistance = 40; + const int maxInterpolationDistance = 80; // Apply interpolation only if the position hasn't changed too much from last time bool shouldInterpolate =