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Merge pull request #1126 from Allofich/waterwalking
Don't allow resting on water with water walking
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5658817581
@ -2183,7 +2183,7 @@ namespace MWWorld
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if (!actor)
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if (!actor)
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throw std::runtime_error("can't find player");
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throw std::runtime_error("can't find player");
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if ((actor->getCollisionMode() && !mPhysics->isOnSolidGround(player)) || isUnderwater(currentCell, playerPos))
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if ((actor->getCollisionMode() && !mPhysics->isOnSolidGround(player)) || isUnderwater(currentCell, playerPos) || isWalkingOnWater(player))
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return 2;
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return 2;
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if((currentCell->getCell()->mData.mFlags&ESM::Cell::NoSleep) || player.getClass().getNpcStats(player).isWerewolf())
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if((currentCell->getCell()->mData.mFlags&ESM::Cell::NoSleep) || player.getClass().getNpcStats(player).isWerewolf())
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