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removed a leftover from physics debugging
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@ -331,7 +331,6 @@ namespace MWWorld
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void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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{
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std::cout << "change CEll " << X << Y;
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SuppressDoingPhysics scopeGuard;
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SuppressDoingPhysics scopeGuard;
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// remove active
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// remove active
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