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Remove unintended jump cooldown (Fixes #4250)
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@ -1797,7 +1797,7 @@ void CharacterController::update(float duration)
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vec.y() *= factor;
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vec.y() *= factor;
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vec.z() = 0.0f;
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vec.z() = 0.0f;
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}
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}
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else if(vec.z() > 0.0f && mJumpState == JumpState_None)
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else if(vec.z() > 0.0f && mJumpState != JumpState_InAir)
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{
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{
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// Started a jump.
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// Started a jump.
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float z = cls.getJump(mPtr);
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float z = cls.getJump(mPtr);
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