diff --git a/apps/openmw/mwmechanics/aipursue.cpp b/apps/openmw/mwmechanics/aipursue.cpp index a009b3cdf..c4cae748f 100644 --- a/apps/openmw/mwmechanics/aipursue.cpp +++ b/apps/openmw/mwmechanics/aipursue.cpp @@ -63,7 +63,7 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte Start of tes3mp addition Because multiplayer does not pause the game, prevent infinite arrest loops by ignoring - players already engaged in dialogue + players already engaged in dialogue while retaining the AiPursue package Additionally, do not arrest players who are currently jailed */ @@ -72,7 +72,7 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue) || MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail)) { - return true; + return false; } } /*