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Fix build by adding missing argument to onHit
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@ -325,7 +325,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
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if (!weapon.isEmpty())
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if (!weapon.isEmpty())
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MWMechanics::blockMeleeAttack(attacker, victim, weapon, pl->GetAttack()->damage, 1);
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MWMechanics::blockMeleeAttack(attacker, victim, weapon, pl->GetAttack()->damage, 1);
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pl->getPtr().getClass().onHit(victim, pl->GetAttack()->damage, healthdmg, weapon, attacker,
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pl->getPtr().getClass().onHit(victim, pl->GetAttack()->damage, healthdmg, weapon, attacker, osg::Vec3f(),
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pl->GetAttack()->success);
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pl->GetAttack()->success);
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}
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}
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}
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}
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