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Don't use MWRender namespace in common terrain components
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@ -7,7 +7,7 @@
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#include "world.hpp"
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#include "world.hpp"
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#include "../esm/loadland.hpp"
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#include "../esm/loadland.hpp"
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namespace MWRender
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namespace Terrain
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{
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{
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CellBorder::CellBorder(Terrain::World *world, osg::Group *root, int borderMask):
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CellBorder::CellBorder(Terrain::World *world, osg::Group *root, int borderMask):
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@ -7,10 +7,7 @@
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namespace Terrain
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namespace Terrain
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{
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{
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class World;
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class World;
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}
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namespace MWRender
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{
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/**
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/**
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* @Brief Handles the debug cell borders.
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* @Brief Handles the debug cell borders.
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*/
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*/
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@ -84,7 +84,7 @@ void TerrainGrid::loadCell(int x, int y)
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void TerrainGrid::unloadCell(int x, int y)
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void TerrainGrid::unloadCell(int x, int y)
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{
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{
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MWRender::CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
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CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
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if (it == mGrid.end())
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if (it == mGrid.end())
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return;
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return;
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@ -33,7 +33,7 @@ namespace Terrain
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// split each ESM::Cell into mNumSplits*mNumSplits terrain chunks
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// split each ESM::Cell into mNumSplits*mNumSplits terrain chunks
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unsigned int mNumSplits;
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unsigned int mNumSplits;
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MWRender::CellBorder::CellGrid mGrid;
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CellBorder::CellGrid mGrid;
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};
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};
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}
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}
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@ -47,7 +47,7 @@ World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSyst
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mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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mCellBorder.reset(new MWRender::CellBorder(this,mTerrainRoot.get(),borderMask));
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mCellBorder.reset(new CellBorder(this,mTerrainRoot.get(),borderMask));
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mResourceSystem->addResourceManager(mChunkManager.get());
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mResourceSystem->addResourceManager(mChunkManager.get());
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mResourceSystem->addResourceManager(mTextureManager.get());
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mResourceSystem->addResourceManager(mTextureManager.get());
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@ -116,7 +116,7 @@ namespace Terrain
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std::unique_ptr<TextureManager> mTextureManager;
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std::unique_ptr<TextureManager> mTextureManager;
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std::unique_ptr<ChunkManager> mChunkManager;
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std::unique_ptr<ChunkManager> mChunkManager;
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std::unique_ptr<MWRender::CellBorder> mCellBorder;
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std::unique_ptr<CellBorder> mCellBorder;
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bool mBorderVisible;
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bool mBorderVisible;
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